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package mygame.Units;

import com.jme3.asset.AssetManager;
import com.jme3.bounding.BoundingSphere;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.HullCollisionShape;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.util.TangentBinormalGenerator;
import mygame.World;

/**
 *
 * @author Ricardo
 */
public abstract class Enemy extends Unit{

    public Enemy(String name, float HP, float armor, float magicResist, float fireResist) {
        super(name, HP, armor, magicResist, fireResist);
    }

    
}
